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Anant Express casts you as a passenger on a night train where the scenery isn't the only thing changing. Compartments rearrange, strangers vanish, and the aisles hum with unease. You poke through logs, collect scattered notes, and track flickering figures in the periphery. The gameplay leans into slow-burn spookiness but often feels more like wandering than investigating. Menus are clunky and the story meanders, leaving you to piece together why the train loops the same route or why some riders seem... permanent. The game’s eerie vibe gets points for atmosphere but loses steam in execution. Community feedback splits between the unsettling visuals and a plot that feels half-realized. One player noted the concept was “cool” but the narrative “so convoluted” they gave up. It’s a riskier pick for those who like their horror ambiguous and their puzzles loose, but expect some rough edges. The train keeps moving, even if it’s not clear where it’s going.
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Single player
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ngl this game is mid af like the haunted train idea was cool but fr the story is so convoluted i couldnt even lowkey the passengers just standing there whispering in the dark for like 30 mins straight and idk if theyre ghosts or just reeeally awkward people. the shifting compartm...
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