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Ren is a merchant with dreams of running his own apothecary until a strange girl appears in his wagon. This point-and-click adventure mixes visual novel storytelling with RPG elements letting you shape Ren's decisions through dialogue and exploration. Combat arrives in quick strategy bursts while inventory management and alchemy add layers to resource gathering. The narrative splits into multiple paths based on your interactions with quirky characters and hidden lore. The game leans into moody art styles and slow-burn mystery around the girl's origins. Player choices directly influence relationships and outcomes with several endings possible. Running on PC this February it offers 20-30 hours of branching scenarios with optional side quests. Early access demos showed strong writing but some pacing issues in later acts.
Game Modes
Single player
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