Arle no Bouken: Mahou no Jewel

Arle no Bouken: Mahou no Jewel

Compile Compile March 31, 2000
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About

Arle no Bouken: Mahou no Jewel is a turn-based RPG where you collect monster cards to build decks for combat. Playing as Arle Nadja, you navigate a story about a magical village sealed by an ancient barrier. Battles blend card management with traditional RPG mechanics, each monster has unique abilities, and strategic team composition matters. Exploration involves wandering town maps to recruit new cards while advancing a light fantasy plot about saving Puyos trapped in magical items. The game leans into Compile’s signature mix of whimsical characters and simple systems, with a runtime around 15-20 hours. Community reviews note its charm and accessibility, though the lack of multiplayer or deep customization keeps it niche. Fans of early 2000s handheld RPGs might appreciate the no-frills approach.

Storyline

The story begins with Arle and Carbuncle arriving in the Hero's Village in hopes of visiting the ongoing festival. Shortly after their arrival, a magical barrier manifests around the village, and they are told by Saturni that this barrier surrounds the village every year for the duration of the festival. In order to better understand the village and the festival, Arle seeks out Satan and the village elder Lunae, who both give her background regarding the Hero's Village and the Hero's Legend. Lunae informs her that long ago, the Hero erected the barrier and sealed an evil away with the power of the stars. Shortly after this exchange, Arle witnesses a Puyo being transformed into a card, and is told that if the Puyo aren't turned back by the next day they will remain cards forever. She resolves to take the Puyo cards and turn them back to their real selves.

Game Modes

Single player

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