Art of Fighting
Art of Fighting

Art of Fighting

SNK Takara U.S.A. September 24, 1992
PS3PS4PCXONESwitchWiiArcadeSNESSFAMVitaPSPGenesis/MegaDriveneogeoaesNeo Geo CDTurbografx-16/PC Engine CDneogeomvsArcadeFighting
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60

IGDB

OpenCritic Score

1
Reviews
40
Top Critics Avg

Score Distribution

90-100
0
80-89
0
70-79
0
60-69
0
50-59
0
<50
1

"Art of Fighting was certainly visually impressive when it arrived in 1992 with large sprites, a good camera system and a (simple) story that works well. Unfortunately the game is quite limited, with only two of the ten characters available in the single player mode. The strong attacks are awkwardly implemented and whilst the spirit gauge could provide an interesting way of playing, it is quickly forgotten about as you move to fight against the CPU's repetitive attacks. There are some good ideas here and a two-player fight can provide a little entertainment, but SNK would produce more successful fighting games after this. Some of them are available on the Switch (for the same price) and would be a better choice than Art of Fighting."

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About

Art of Fighting pits two fighters in a street brawl with a mix of raw power and calculated risk. Players control Ryo Sakazaki or Robert Garcia as they battle through South Town’s underworld to rescue Yuri. Each character has a limited energy gauge that drains when using special moves, forcing players to balance aggression with conservation. Health nearly empty? Desperation Attacks let you go all-in for a last-chance strike. The camera shifts dynamically during combat, keeping the action sharp even as fighters circle the screen. Injuries leave visible cuts on characters and simple voice clips punctuate cutscenes, adding grit without slowing the pace. Released in 1992, the game’s blend of resource management and timing has earned it a lasting following. With ports on modern systems and split-screen multiplayer, it’s still a test of skill over spam. Community threads praise its depth, with some calling it a blueprint for 3v3 fighters. The original arcade version’s challenge remains intact, even as later entries expanded the Sakazaki saga. Strategy guides note the energy system as a standout, pushing players to adapt rather than rely on combos.

Game Modes

Single player, Multiplayer, Split screen

IGDB Rating

60.0

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