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As Usual is a minimalist adventure game built around quiet tension and unsettling sound design. You follow a single path through dimly lit environments, piecing together fragmented events through environmental storytelling. The pace is glacial, with moments of stillness interrupted by low-frequency tones and muffled echoes. While there are no overt jump scares, the game leans into discomfort through distorted audio cues and sudden shifts in perspective. Some scenes feature graphic visuals that may be off-putting, so be prepared to look away if needed. Segawa’s debut released in early 2021 to a niche audience craving slow-burn psychological unease. It’s a brief but dense experience, with most players logging under two hours to complete. The lack of traditional gameplay mechanics or dialogue means the appeal is narrow, ideal for those who enjoy horror’s quieter, more abstract corners. Available on PC and browser, it’s a short, self-contained experiment that prioritizes mood over substance.
Game Modes
Single player
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