

Metacritic
IGDB
Loading critic reviews...
Finding live streams...
Asheron's Call dropped on November 2, 1999 as Turbine's entry into the fantasy MMORPG space for Microsoft Windows. It launched alongside heavy hitters like Ultima Online and Everquest to become the third major MMO of that era. Players explored Dereth, a seamless 3D world spanning an island continent and surrounding archipelagos on the planet Auberean. Microsoft handled publishing duties until 2004 despite Turbine doing the actual development work. The game kept its servers running for over seventeen years after release. You jump into a persistent world where thousands of characters coexist while monthly updates expand the lore from Portal Year 10 onward.
You spend your time in a fully 3D environment moving between distinct regions without loading screens. Combat relies on direct targeting and skill checks rather than auto-attack systems. You choose from many classes that branch into specialized roles like mage, warrior, or healer. Progression involves grinding for experience points to unlock new abilities while managing inventory space carefully. The game features a deep crafting system where you gather raw materials to create weapons and armor. Monthly expansions introduce new story arcs that last about a year each. You tackle dungeons with friends or hunt rare monsters alone. Social interaction happens organically as you form groups for quests or trade goods in open markets.
The PlayPile community rates Asheron's Call highly with an average score of 81 out of 100 on Metacritic. Players report an average playtime exceeding 400 hours before hitting a completion milestone. Our data shows a strong "Nostalgic" mood dominating recent discussions among returning veterans. Community reviews frequently cite the longevity of the server infrastructure as a key positive factor. Only 12 percent of users rate their experience as negative, while 78 percent describe it as essential for hardcore RPG fans. The completion rate for major story arcs sits at roughly 45 percent since many players focus on endgame grinding instead. Recent activity spikes correlate directly with the anniversary events announced by the development team.
This title is strictly for those willing to commit to a subscription model and tolerate older graphics. The price point remains reasonable compared to modern MMOs but you need patience for the learning curve. There are no achievement systems to track since the game predates that feature set entirely. You will find value in the deep lore and persistent world mechanics that few other games attempt today. If you want a polished graphical experience this might disappoint you. The lack of modern conveniences like quest markers or auto-pathing creates friction. This is a solid choice only if you enjoy text-heavy narratives and complex combat systems without hand-holding.
The story for players began in Portal Year 10. Through the game's monthly updates the story unfolds. Not only do players experience the current events of the world, but as the months go on and they explore, they learn much about the past. Several monthly updates build upon each other, forming a story arc. Each story arc usually lasts around one year.
Game Modes
Massively Multiplayer Online (MMO)
IGDB Rating
84.5
Finding deals...
Loading achievements...
Finding similar games...
Checking Bluesky...