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You control a ball that's always on the move across a single screen. Your goal is to collect floating objects by making contact with them while avoiding obstacles that block your path. The constant motion and tight controls demand precise timing as you weave through each level. Points come from gathering items quickly but there's no pause or save function so mistakes reset your progress. Created by Frederik Akinlawon this CPC exclusive leans into the hardware's capabilities with smooth scrolling and colorful visuals for its era. While not a commercial hit at launch its simplistic yet twitchy gameplay has earned a small but dedicated following among retro fans. The Amstrad CPC community still cites it as one of the system's more inventive action titles.
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