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Athanasy drops you into the suffocating bowels of a nameless underground city, where humanity clings to survival in a labyrinth of steel and polymer. Play as Josiah Kaviani, a math prodigy drowning in isolation, as his life unravels after a cryptic encounter with a secret buried deeper than the city itself. The story unfolds through dialogue choices and branching paths, with every decision pulling you further into a web of existential dread and moral ambiguity. Exploration is limited to claustrophobic corridors and flickering hallways, where the absence of nature, no sun, no birds, no wind, amplifies the tension. What lingers is the game’s quiet intensity. Athanasy leans into its slow-burn mystery, letting the weight of its setting and sparse cast build an unsettling atmosphere. While some players note pacing issues in its 12-hour runtime, the narrative’s focus on loneliness and hidden truths resonates with those who enjoy cerebral visual novels. With art that feels scraped from the edges of a post-apocalyptic journal and a soundtrack that hums with dread, it’s a story about what humanity sacrifices to survive, and the cost of digging too deep.
It doesn't have a name. The locals simply call it the City. Lilies do not bloom here and the sun does not shine. There is no fresh breeze blowing here and you can't hear the birds singing. Josiah Kaviani, a young mathematician and statistician, starts his journey in this underground maze of cramped streets. He is talented and intelligent, but he has one terrible drawback – he is unbearably alone. But soon, Josiah will have a fateful encounter that will turn his whole life and make him break the shell he used to live in. A meeting with someone or, perhaps, something that is hidden in such depths that even the horrific City cannot reach them. Something so secret that the very knowledge of it can be deadly. Something truly monstrous.
Game Modes
Single player
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