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Atlantis 2: Beyond Atlantis is a point-and-click adventure game from Cryo Interactive that tasks you with restoring cosmic balance by solving puzzles across four distinct story chapters. As Ten, a hero guided by a shamanic mentor, you gather fragments of a mystical path to reach the hidden city of Shambhala. Each chapter drops you into a self-contained tale, like a monk in an Irish monastery, a warrior in ancient Yucatán, or a civil servant battling ghosts in China, where you’ll interact with eccentric characters and figure out location-specific mysteries. Progress in any order, with each chapter rewarding you with a piece of the journey to the final showdown against the force of darkness. The game stands out for its ambitious blend of mythologies and nonlinear structure, letting players tackle puzzles in any sequence without penalty. While the 2000s-era visuals and occasional clunky inventory logic haven’t aged perfectly, its labyrinthine stories and varied settings keep it engaging for fans of classic adventure games. Originally released in 1999, it’s available today on PC and Mac, offering a nostalgic trip through ancient legends and cryptic challenges that still feel fresh in short bursts.
In this adventure game, take Ten, the Bearer of Light, through his journey to Shambhala to confront the Bearer of Dark so that balance can be returned to the Universe. To find Shambhala, he must gather the pieces that make up the "road to Shambhala" from different locations and time periods – China, Ireland and the Yucatán. You begin aboard a ship in the mountains of Tibet, which acts as a home base. As the pieces are found and put in place, Ten is mystically transported to exotic locations and will become different characters. Each "chapter" can be played in any order since each is self-contained with its own puzzles, objects and people. Although each chapter is autonomous the final reward of each one is another piece of "the road to Shamballa". Yucatán The character in the Yucatán chapter is Tepec, a loyal follower of a local city's king. Tepec's kingdom is in trouble because its protector-god, Quetzalcoatl (the Feathered Serpent), has fallen asleep and as a result great misfortunes happen to the kingdom; the corn crop is dying and a rival king makes a campaign to conquer Tepec's kingdom. So Tepec is assigned with the mission to go to the land of the dead, Xibalba, and awaken Quetzalcoatl to receive chulel, the divine blood which has life giving powers. Ireland Ten is transformed into Felim, a monk living in an Irish monastery in the early centuries of Christianity. He discovers a living remain of an ancient Irish king and then begins interacting with a set of characters from an old myth which is written in a book in the monastery library. His final goal is to help the characters get to the end of the story. China In this chapter Ten is in the body of a travelling Chinese civil servant who is stuck in a monastery because a ghost-shadow is blocking the entrance. As water supplies are running short, he decides to use the help of the Master of Directions to travel to a Chinese version of the land of the dead to consult an immortal excorcism master. Shamballa Shamballa is a fantasy place, which acts as a final screen of protection between the home base and the Dark's prison. Queen Rhea, a character from the prequel of the series is waiting there to link the story between the two games and guide Ten to the final level of the game, which is no other than the sunk Atlantis.
Game Modes
Single player
IGDB Rating
55.0
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