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Azazel is a turn-based RPG with roguelike elements where you play a goat cursed with divine baggage. After surviving a sacrificial ritual, you wander a randomly generated desert, battling creatures, collecting bizarre items, and slowly figuring out a story tied to ancient religious texts. Combat feels tight and tactical, though the difficulty spikes can be punishing. The game’s humor leans into absurdity, mixing biblical lore with goofy goat-related gags. Progression involves upgrading abilities and gear, but death resets much of your progress, keeping the stakes high. The game’s premise is its biggest hook, few titles blend Levitical themes with rogue-like mechanics so unapologetically. Its pixel art style is simple but expressive, and the writing leans into dry wit. While not deep mechanically, it carved a niche with its irreverent take on sacred stories. Community ratings on Steam hover around 75%, with praise for creativity and criticism of grindy enemy encounters. Fans of dark humor and offbeat RPGs might find it memorable, even if it stumbles in polish.
One goat is sent into the wilderness. One goat is sacrificed. But the sacrificed goat survived. Wherever it goes, sin and chaos follow. You are that goat. Find the other goat.
Game Modes
Single player
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