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Backrooms: Noise is a co-op horror game for 1-4 players developed by Skmaestro and released on PC in September 2025. It falls under adventure, indie, and simulator genres but feels more like a creeping nightmare than a structured experience. The game drops you into a dimension where sound and space behave unnervingly, with no clear goals or explanations. You wander endless, shifting rooms filled with glitchy acoustics and abstract visuals, trying to survive while piecing together fragments of a broken narrative. It’s not about combat or puzzles, it’s about being unsettled by an environment that actively resists understanding.
Backrooms: Noise revolves around slow, tense exploration. You move through procedurally generated rooms with warped geometry, where footsteps echo unnaturally and walls flicker between states. The camera often feels detached, making navigation disorienting. Each session is a mix of cataloging oddities, avoiding fleeting threats, and communicating with teammates through sparse voice lines. Multiplayer adds tension but rarely clarity, players can’t share context, so conversations devolve into cryptic observations. Controls are basic (WASD/mouse) but the lack of direction means you’re often just wandering for 30 minutes at a time, piecing together fragments of story from distorted audio logs and visual cues.
Backrooms: Noise has a 72% PlayPile score and 7.2/10 on Metacritic. 68% of players finish it, averaging 12 hours, with 33% giving up due to "unforgiving ambiguity." Community moods are split between anxious (42%) and curious (29%), with 18% frustrated. Reviews highlight the "hauntingly disorienting audio design" but criticize the "empty repetition." Achievement completion stands at 58%, with the most common unlocked being "Lost in Echoes" (collected by 91% of players). The game’s 1-4 player co-op sees 61% of sessions played solo, likely due to the high skill floor for coordinating with others in a directionless environment.
Backrooms: Noise is a niche pick for fans of psychological horror and experimental design. It excels at creating unease but falters as an actual game, with too little structure to justify its length. At $29.99, it’s a risky buy, there’s more atmosphere than substance, and the 13% of players who rage-quit prove it’s not for everyone. If you crave a walking simulator that weaponizes confusion and sound design, it’s worth a spin. But don’t expect answers.
Game Modes
Single player, Multiplayer, Co-operative
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