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You play as the boss of a bumbling evil syndicate trying to steer his crew away from villainy. The game mixes dialogue-driven story choices with resource management as you balance old habits like stealing and sabotage with new goals like charity work and community service. Each henchman has distinct quirks and resistance to change requiring tailored persuasion tactics. Progress tracks relationship meters and moral alignment while avoiding police attention. The absurd humor and moral quandaries stand out with early access players noting the charm of watching goons fumble good deeds. A 78% positive rating on Steam suggests the tonal balance of slapstick and earnest redemption works better than expected. The simplified decision tree keeps the visual novel elements from dragging while the simulation mechanics add gentle strategy.
Game Modes
Single player
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