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Becoming Saint is a real-time strategy roguelike where you build and lead a religious movement through medieval Italy. As the game progresses you select your guiding principles manage a group of followers and travel to convert towns to your cause. The challenge lies in balancing resource gathering strategic expansion and avoiding threats from rival factions. Each decision impacts your path toward sainthood or early death with procedurally generated scenarios ensuring no two plays are alike. Developed by Open Lab Games and published by Firesquid the game stands out for its deep resource management and the tension between spreading your message and surviving hostile territories. The medieval setting adds a distinct layer to real-time strategy mechanics requiring players to adapt to changing conditions and follower dynamics. With single-player only it focuses on thoughtful planning over fast-paced action. Its blend of base-building and conversion mechanics has drawn comparisons to classic strategy games while introducing new mechanics for modern players.
Game Modes
Single player
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