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You play as Johan, an introverted country boy thrust into a war between his quiet life and a cult-like militia called the Ascendants. Guide him and two companions through turn-based battles that mix strategy with magic and skill checks. Explore hand-drawn landscapes as you uncover secrets about your family’s past while fending off an encroaching threat. The story alternates between small-town introspection and kingdom-scale stakes, with dialogue choices that shape Johan’s growth and relationships. The game stands out for its unflinching look at personal trauma and identity, weaving coming-of-age themes into a fantasy conflict. Aiden’s mystical training and Crysta’s noble rebellion add layers to the political and emotional beats. While the 20-hour runtime won’t overwhelm, early access forums highlight its character writing as a standout, players note how Johan’s journey feels both specific and universal. No flashy mechanics here, just deliberate pacing and a script that treats its themes with quiet sincerity.
Johan, an introverted young man from the countryside, finds himself thrown into a conflict beyond his comprehension. The Ascendants—-an enigmatic & cultish militia—move ever closer to his mountainous hometown. Now faced with a threat to his once-carefree way of life, Johan must contemplate the role he is destined to play in their escalating conflict. At his side are Aiden, the mysterious son of an exiled warrior, who has trained since childhood in the mystic arts; and Crysta, a runaway noblewoman intent on ending the war before it reaches her family. Through this journey, Johan confronts the ghosts of his family trauma, his sexuality, and ultimately his own demons.
Game Modes
Single player
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