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Manage a struggling adventurer guild in a crumbling metropolis where every decision ripples through your crew. Hire explorers to loot dangerous ruins but balance their needs, ignore their complaints and watch them sabotage quests or burn your headquarters. Assign teams to dig up artifacts while tracking their morale, inventory, and tendency to side hustle as cityscape arsonists. The game leans into chaotic group dynamics with a grid-based strategy layer. Player choices shape stories through branching consequences, like the time a hero’s grudge against goblins accidentally bankrupted the guild. Moonroof Studios built this with iterative updates from early access feedback, adding features like dynamic pricing for salvaged relics. Its 78% average on user reviews highlights the tight feedback loop between management and mayhem.
Game Modes
Single player
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