

OpenCritic
Fair
IGDB
Players
"Between Me And The Night is a game that challenges some tough subjects, mental health is not something that many developers delve into. It's a shame that clumsy and vague puzzle design hold the game back. It's worth a few hours of your time if you don't mind relying on guides to help your progression."
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Between Me and the Night casts you as a child figuring out the secrets of a shifting, uncanny home. Navigate warped hallways and shadowy rooms by manipulating objects that defy logic. Your actions alter the environment in small but disorienting ways, creating a puzzle-driven narrative where nothing stays fixed for long. The story unfolds through cryptic encounters and environmental storytelling, with a focus on mood over direct exposition. The game’s strongest asset is its unsettling atmosphere, built through minimalist visuals and sound design that lingers in the quiet spaces. Players often mention how the house feels like a living entity, reacting subtly to your presence. While its 2016 release date means it lacks modern polish, the dreamlike pacing and abstract mechanics have earned it a niche following. Some describe the experience as "hauntingly ambiguous," with a runtime short enough to fit in a single evening but memorable enough to stick around afterward.
Game Modes
Single player
IGDB Rating
77.3
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