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Jodie tracks Madeline through Ravenwood Hotel, a decaying resort where every hallway hides puzzles and threats. Players collect and use items from a drag-and-drop inventory to bypass obstacles while fending off monsters and timing runs against bosses. Exploration reveals optional missions that unlock new tools for later challenges. The hotel’s shifting layout and environmental clues tie combat and puzzle-solving together. Ravenwood’s atmosphere leans into slow-burn mystery with sudden bursts of urgency. While puzzle mechanics feel familiar, the way combat and exploration interlock keeps the pace unpredictable. Early access ratings hint at a solid framework with room for polish, especially in boss encounters. The hotel itself becomes a character, its creaking corridors and flickering lights hint at a story players piece together through scattered notes and environmental details.
Game Modes
Single player
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