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BioShock Vita was a planned tactical strategy title set before the collapse of Rapture. Players would have controlled units in grid-based battles, moving through the underwater city while managing resources and tactics. The design drew heavy inspiration from Final Fantasy Tactics, focusing on positioning and squad management rather than real-time action. This approach shifted the franchise away from its usual first-person shooter roots to a slower, more deliberate combat style. The project never saw the light of day despite strong backing from 2K Games. Ken Levine personally championed the idea as a way to explore the lore through a different lens. While no official ratings exist for the final product since it remains cancelled, discussions among fans often highlight how well the tactical formula fit the BioShock atmosphere. It stands as a notable example of what the series might have looked like on portable hardware.
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