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Blackout is a 1997 adventure game from Deadline Games that drops you into the foggy backstreets of Copenhagen as an amnesiac trying to piece together your past. Using stop-motion FMV and puppetry, the game unfolds through cryptic encounters with dubious locals who might hold clues to your identity. Your choices navigate a tangled web of psychological mystery involving fractured memories, shadowy figures, and unsettling subplots. The story leans into gritty themes like crime and moral ambiguity, all while figuring out layers of personal and societal decay. The game’s unsettling atmosphere and unflinching narrative set it apart, blending psychological tension with a darkly gritty storyline. Its use of physical puppetry in FMV was a bold technical choice for the era, giving it a uniquely eerie aesthetic. Though largely forgotten today, it carved a niche among fans of atmospheric adventures willing to explore its grim, layered storytelling. The included companion novel by creator Michael Valeur adds depth for those digging into its complex themes.
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