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Blue is a puzzle game from Bart Bonte that follows the same minimalist style as his earlier color-themed titles. The goal is simple: make the screen blue. Each of the 50 levels introduces a new set of rules and mechanics to achieve this. Players interact with shapes, patterns, and hidden systems to manipulate the environment. A hint button appears in the top right corner after a short wait, offering incremental guidance without spoiling the solution. The game’s charm lies in its deceptive simplicity and clever level design. Puzzles range from straightforward to mind-bending, with each one feeling distinct despite the limited visual palette. The hint system strikes a good balance, letting players struggle without frustration. While it lacks multiplayer or long-term progression, the tight focus on pure puzzle-solving keeps it engaging. Short sessions work best, making it a solid pick for casual problem-solvers.
Game Modes
Single player
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