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Broken Circle started as an unreleased role-playing game built around Nordic mythology. Developers at 7 Raven Studios faced major hurdles because publishers rejected the project as too risky due to high costs for a large cartridge. The team managed to shrink the game data from 256 megabits down to 64 megabits, but that success arrived just as the Game Boy Advance reached the end of its life cycle. Only an unauthorized publisher showed interest at that late stage, leaving the title without a proper release. This project stands out because it never saw official play despite having a solid story and working code. It remains a curious piece of gaming history where technical constraints and bad timing killed a complete experience. No community ratings exist since nobody could actually finish it. The game is often discussed among collectors as a lost RPG that might have been good if the market had waited just a little longer.
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