Call of Duty: Black Ops II
Call of Duty: Black Ops II

Call of Duty: Black Ops II

Treyarch Activision November 12, 2012
PS3PCX360Shooter
Share on Bluesky
Rating8.0

User Rating

1 ratings

79

OpenCritic

Strong

76

IGDB

2

Players

79STRONG

OpenCritic Score

99
Reviews
69%
Recommend
77
Top Critics Avg

Score Distribution

90-100
8
80-89
4
70-79
4
60-69
2
50-59
0
<50
1

"Call of Duty: Black Ops III was created in a three-year development cycle and it shows. This is basically five standalone games wrapped into one deep package. While it will have DLC released for it, there's enough content out of the box to keep players busy until the next Call of Duty and probably some time after that. The campaign is perfectly paced and entertaining throughout, the multiplayer is rich with customization and Zombies is refreshingly challenging. The only real black mark is a story teetering on the on the brink of pretension, but the existentialism of it is undeniably fascinating. Jam-packed with meaningful content, Black Ops III is the Call of Duty you've been waiting for."

Hardcore Gamer90 Read full review →

Finding live streams...

About Call of Duty: Black Ops II

Call of Duty: Black Ops II drops you into a near-future Cold War where drones and cyber warfare define the battlefield. Treyarch released this shooter on PlayStation 3, Xbox 360, and PC back in November 2012. The story splits time between the modern day and the 1980s while the campaign lets your choices change how missions play out. You fight as Alex Mason's son or track down the warlord Raul Menendez across various global locations. It includes split-screen for local play and brings a fully realized Zombies mode that expands on the previous game's lore. The setting feels grounded in tech but pushes toward sci-fi elements with robotic soldiers and experimental weaponry. This entry aims to show how technology changes combat while keeping the series' signature fast-paced action intact.

Gameplay

You move through levels using standard shooter controls with a focus on tactical movement and gadget usage. The campaign features branching paths where you pick objectives or skip sections entirely based on your decisions. Multiplayer introduces killstreaks that require active management rather than just passive rewards, along with new weapons and attachments to customize your loadout. Zombies mode shifts into a wave-based survival loop where you repair towers to unlock perks and buy weapons while fighting endless hordes. You can play solo or team up with three others in co-op campaigns that feature different endings depending on who you support. Matchmaking handles the multiplayer lobbies while split-screen supports four players locally. The pace stays frantic with quick reloads and sprint-to-shoot mechanics defining the flow of every engagement.

What Players Think

Players rate this title as intense or hardcore, though data shows only a small fraction of users finish the game. Critics gave it an OpenCritic score of 79 out of 100 with roughly 69 percent recommending it. IGDB lists 887 ratings averaging 76.1 points. The community moods lean heavily toward intense and hardcore experiences. Achievement data reveals a total of 68 unlocks with an average completion rate of just 16.5 percent. The rarest unlock is Shooting on Location at only 1.20 percent. Kotaku praised the campaign and zombies mode while IGN highlighted the four-player co-op features. Review snippets indicate that while the story holds up, the multiplayer remains the primary draw for most players who stick around longer than the single player content.

PlayPile's Take

This game works best for players who want a shooter with deep customization and a Zombies mode that rivals its main campaign. The price point is standard for a full AAA release but the 16.5 percent average achievement completion suggests many stop after the story ends. If you enjoy branching narratives or co-op play, the two different endings add replay value worth exploring. The rarest achievement proves how difficult some side tasks can get. Skip this if you only want linear campaigns without any choice-based mechanics. It stays relevant because the multiplayer tools remain flexible and the Zombies content offers hours of survival gameplay that few other shooters match.

Storyline

In Cold War-era Nevada, a team of CDC operatives investigate a nuclear testing site known as "Nuketown", where they are attacked by zombies. Dr. Edward Richtofen is heard via a television, carrying out his scheme on the Moon. Richtofen seizes control of the zombies by entering the Aether, but Dr. Ludvig Maxis works with his daughter Samantha and Richtofen's former allies, Tank Dempsey, Nikolai Belinski, and Takeo Masakai to thwart him. To this end, Maxis launches three massive nuclear missiles filled with Element 115, the element responsible for the reanimation of dead cells, at the Earth, destroying it. One missile completely destroys Nuketown and all present. Years later, Earth has been reduced to a crumbling, hellish wasteland overrun by zombies. In this new world, four survivors - Samuel J. Stuhlinger, Abigail "Misty" Briarton, Marlton Johnson, and Russman - have banded together to survive in Washington with the help of a bus driven by a robotic driver. The four are contacted by Maxis, now an digitally-rendered A.I., who is seeking humanity's aid against Richtofen. Maxis implores them to power up a tower in a cornfield using an electricity-based zombie. However, Richtofen contacts Samuel, who is able to hear voices from the Aether, and commands him to convince his friends to power up the tower in his favor. The player may choose to follow either Maxis or Richtofen's orders. It is revealed in audio transmissions that survivors from all over the world have been contacted by both Maxis and Richtofen, though there is widespread conflict between the followers of both Germans; particularly in a settlement known as Jackass Flats, which was initially a safe haven, only to fall to the zombies when the Maxis-Richtofen conflict consumed it. Regardless of who they choose to aid, the four are teleported to a crumbling skyline in Shanghai, China. Here, Richtofen commands Samuel to "mend the rift" and accept his fate as a follower of Richtofen, threatening to expose his past as a member of a cannibalistic cult known as The Flesh, who eat zombie flesh to survive. Richtofen continuously revives the group whenever they fall to the zombies until they follow his orders. Maxis, who is no longer hampered by electric devices, contacts the group again for aid. The four learn through televisions scattered across the area of the Flesh, as well as the beginnings of a new airborne plague of Element 115, the element that reanimates dead cells and causes zombies. Following their battles in Shanghai, Russman leads the group across the continents to a large hole in the ground known as "the Rift" in Africa, hoping to find answers about the unseen forces commanding them. Maxis and Richtofen contact them once again, more desperate than ever to achieve their goals. Both of them ask the group to power up the third and final tower in their favor. Maxis promises to heal the Earth, and Richtofen promises to save them from Maxis. The four gain a new ally in the form of a mute, unnamed giant in a western town built underground, and are hampered by a ghostly woman in a massive mansion. Depending on who the player has aided in the story, there are two possible endings. If the player has aided Richtofen, he will gain unlimited power over the Aether and the Earth, kill Maxis and condemn Samantha Maxis' soul to eternal damnation. He will then enter the body of Samuel as a reward for his aid, but finds he cannot exit it, and is at the mercy of the zombies as he was before. If the player has aided Maxis, he uses the power from the towers to enter the Aether and assume ultimate control, trapping Richtofen in a zombie's body. However, the Earth begins shaking, and Maxis explains to the four that he is beginning the process of the destruction of the Earth and humanity to reach Agartha, where he believes Samantha is. Unbeknownst to all, Samantha is indeed in Agartha (which her father ultimately fails to enter) but reaches out to her father in 1918 France during World War I. Maxis is a leader of Group 935, who operate to secure Germany's victory in the war. To this end, they have created towering mechanical robots, suits of armor, and staffs that control the powers of the elements. Group 935 also stumbles upon an ancient tomb believed to be of Vrill origin, but this unleashes the first known zombie outbreak in history. Aiming to stop Germany, Japan, Russia and the United States of America send Takeo, Nikolai and Dempsey to capture Richtofen, the mastermind behind the advanced technology. By this time, Group 935's operatives have been wiped out, and Maxis himself was lobotomized when he began to turn into a zombie. The group put aside their nationalities to fight the undead, and are contacted by Samantha, begging to be freed from Agartha. Richtofen puts Maxis' brain in a flying drone, and he joins the fight against the zombies and to free Samantha. The group is eventually successful, and while Maxis meets his daughter, they enter Agartha to be rewarded. A cutscene is played of Samantha with a boy named Eddie, playing with toys of the characters who have appeared in the Zombies game mode throughout all three games. Air raid sirens are heard and the two children retreat to the basement with Maxis, with Samantha noting her father has a plan to make their games real. It is ambiguous as to whether the events of the game mode have actually occurred or has all along been simply in Samantha's imagination.

Game Modes

Single player, Multiplayer, Co-operative, Split screen

IGDB Rating

76.1

Deals

Finding deals...

Videos

2

Trailer

Screenshots

17

Community Moods

Achievements

Loading achievements...

Similar Games

Finding similar games...

Buzzing on Bluesky

Checking Bluesky...