Call of Duty: Ghosts
Call of Duty: Ghosts

Call of Duty: Ghosts

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About Call of Duty: Ghosts

Call of Duty: Ghosts dropped on November 5, 2013, developed by Neversoft Entertainment and published by Activision. It lands on PlayStation 3, PlayStation 4, PC, Xbox 360, Xbox One, and Wii U. This entry shifts focus to a post-apocalyptic America where the US lost its superpower status after a catastrophic event. Ten years later, a new enemy rises. Players join an elite unit of soldiers called the "Ghosts" who fight to protect the remaining fragments of their country. The campaign introduces a dog companion named Riley who assists in combat and puzzles throughout the story mode.

Gameplay

Sessions revolve around standard third-person shooter mechanics with heavy emphasis on linear level design. You move through urban ruins and desert environments while managing ammo and health packs. The single player campaign features a unique segment where you control Riley, using her agility to flank enemies or trigger traps. Multiplayer offers fast-paced combat with customizable loadouts and a progression system that unlocks attachments and perks. Co-operative play allows squads to tackle specific mission objectives together. Controls feel responsive but lack the depth of previous entries, focusing on sprinting and sliding rather than complex maneuvers.

What Players Think

The PlayPile data shows mixed feelings among players. The IGDB score sits at 69.4 out of 100 based on 717 ratings. Community moods lean toward Intense and Chaotic, with three votes each for those vibes. Cooperative play also draws interest with four votes under that category. Average playtime remains short due to repetitive mission structures. Critics often note the lack of innovation compared to earlier titles in the franchise. While some appreciate the dog mechanic, many feel the campaign drags on too long without offering fresh gameplay loops. Review snippets frequently mention technical issues on older hardware versions.

PlayPile's Take

This title is worth buying if you own a budget console or want a cheap multiplayer experience. The price point makes it accessible for casual shooters who do not mind linear objectives. Achievements are standard and do not require extreme skill to unlock. Players seeking a deep narrative or complex mechanics should look elsewhere. The campaign ends abruptly after the dog segment, leaving a hollow feeling. Stick to the multiplayer if you need a quick fix before the next release arrives. Avoid this if you expect the franchise to evolve significantly in any meaningful way.

Game Modes

Single player, Multiplayer, Co-operative

IGDB Rating

69.4

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