Call of Duty: Infinite Warfare
Call of Duty: Infinite Warfare

Call of Duty: Infinite Warfare

Infinity Ward Activision November 4, 2016
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74

IGDB

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About Call of Duty: Infinite Warfare

Call of Duty: Infinite Warfare launched on November 4, 2016, developed by Infinity Ward and published by Activision. This first-person shooter set in a near-future where Earth is at war with a Martian faction brings the franchise into space. It hit PlayStation 4, PC, and Xbox One simultaneously. The story follows a special ops crew fighting across solar system colonies rather than traditional battlefields. While it sticks to familiar military roots, the setting shifts from dusty deserts to zero-gravity ship decks. Players control naval officer Reyes as he leads resistance against enemy forces. The game offers single-player missions alongside competitive multiplayer and co-op modes. It feels like a logical next step for the series while pushing visual boundaries with new environments and vehicles.

Gameplay

Sessions involve fast-paced firefights using a chained-based movement system that lets players wall-run and boost through maps. You manage loadouts with custom weapons, gadgets, and lethal equipment before dropping into matches. The campaign features scripted set pieces including zero-G dogfights where you pilot fighter jets. Zombies mode throws four players against waves of enemies in an original narrative with unlockable upgrades. Multiplayer supports split screen for local play on consoles. You navigate large maps with verticality, using air dashes and grappling hooks to reposition quickly. Matches often end in seconds during close-quarters fights. The campaign missions require cover usage and tactical reloading while completing objectives like securing data drives or defending ships. Controls feel snappy with responsive aiming mechanics that demand precision.

What Players Think

PlayPile data shows this title sits at a 74 out of 100 on IGDB based on 415 user ratings. Community members describe the vibe as Atmospheric, Story-Driven, and Chaotic depending on their mode choice. Most players stick around for about 8 to 12 hours in campaign alone before moving to multiplayer or Zombies. The atmosphere rating suggests people appreciate the space setting despite mixed feelings on story depth. Some users found the narrative engaging while others felt it lacked emotional punch. Average playtime across all modes hovers near 40 hours for completionists chasing achievements. Review snippets often highlight the chaotic energy of multiplayer matches compared to previous entries. Players note that Zombies offers a distinct departure from standard survival loops. The data indicates a split opinion on whether this entry improved upon past formulas or just changed the scenery.

PlayPile's Take

This game works best for players who want high-octane shooting with a space theme rather than gritty realism. The 74 score reflects solid mechanics but a story that fails to resonate with everyone. Price varies by platform and region, so check current deals before buying. Achievements exist for every mode but require significant time investment to unlock fully. You will enjoy the multiplayer if you like fast movement and custom loadouts. Campaign feels familiar though it tries new things with zero-G sections. Zombies mode offers a fresh take on co-op survival without being perfect. Avoid this if you prefer historical settings or slow-paced tactical shooters. Spend 40 hours here only if you care about unlocking every trophy.

Game Modes

Single player, Multiplayer, Co-operative, Split screen

IGDB Rating

74.0

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