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Call To Summon is a brief adventure puzzle game centered around a mysterious old phone that lets you summon objects by dialing their names. Navigate a decaying multi-level complex filled with eerie hallways and ambiguous spaces, using the device to pull items into existence and solve environmental puzzles. The mechanics lean into surrealism, letting you conjure tools or obstacles to manipulate the shifting architecture. Exploration feels deliberately slow, emphasizing quiet observation over action. The game’s most striking feature is its minimalist summoning system, which turns basic phone functions into a portal for strange creations. While the 72-hour Ludum Dare 55 origin shows in simplified visuals and scope, the concept execution feels cohesive. Community feedback highlights the eerie atmosphere and clever use of liminal space aesthetics, though some note the short runtime leaves little room for deeper systems. Best approached as a proof-of-concept experiment in weird physics.
This is a short game where you can use an old phone to summon objects by simply calling them. Use it to advance through the old complex, reminiscent of liminal spaces. The game was made in 72 hours for Ludum Dare 55 on the theme "Summoning".
Game Modes
Single player
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