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You’re stuck in a remote countryside home after a normal party goes sideways. The calm of the woods and chirping birds give way to panic when a killer locks everyone inside. The game shifts quickly from social gathering to survival horror as you scramble to avoid being caught. Simple mechanics focus on hiding, sneaking, and escaping. No fancy combat systems, just tension and quick decisions. The short runtime keeps things tight without dragging out the scare. Calm Time clocks in at around 30 minutes of gameplay but packs a punch with its abrupt tonal shift. Developed by a team with horror experience (Ivan Zanotti of Imscared and RevoLab of 7Days), it leans into classic slasher vibes with minimal polish. Steam reviews average 7.5/10 with 75% positive. Best played in one sitting with the volume cranked. Short enough to not overstay its welcome but creepy enough to stick with you after the credits roll.
You are a person who lives in a small house in the countryside, far away from civilization. There, silence and quietness are the norm, and only the wind and the birds break that silence from time to time. Still, things can get lonely from time to time, so you have invited some people to the house for a party. Everything seems to be going pretty well during the party. Then shit hits the fan without warning and everybody finds themselves trapped in a house with a killer, far away from any source of help, their lives at the stake.
Game Modes
Single player
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