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About

Camelia is a quiet, story-driven RPG where you follow a young robot as she navigates a secluded home and the forest beyond. As Camelia, you document observations, interact with objects, and piece together fragments of her creator’s life. The gameplay emphasizes wandering and listening, her curiosity mirrors your own, figuring out a narrative through environmental details rather than combat or choices. The game’s strength lies in its subtle emotional beats and minimalist design. With no failures or branching paths, the focus stays on its central question: what does it mean to feel? Players often note its haunting atmosphere and the slow reveal of Camelia’s purpose, which ties closely to themes of loneliness and connection. A small but dedicated audience praises its narrative restraint, with some highlighting the post-credits sequence as a poignant finish.

Storyline

Camelia is a robot – only a few weeks old, actually, built and programmed by a lonely, enigmatic man. She is the first of her kind – and comes with a slew of flaws. Wildly curious, she knows nothing about her surroundings, and cannot recognize emotions. It has now been tasked to her by Father to learn about the nearby forest, and experience and recognise feelings and emotions. In the end, her true goal is to find happiness. Real, true happiness, for which she travels deep into the forest to find. Her happiness, however, may be right under her nose.

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