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Campaign Series Vietnam is a turn-based strategy game centered on Southeast Asian conflicts from 1948 to 1967. Players command forces across hex-based maps modeled after historical topographic charts each hex covering 250 meters. The game offers single and multiplayer options with scenarios ranging from small skirmishes to large-scale operations. Objectives include capturing locations or eliminating enemy units while managing resources and adapting to terrain. Units like helicopters tunnel rats and riverine forces add variety while mechanics like hidden minefields and flight limitations introduce tactical depth. The game emphasizes historical accuracy with scenarios built from detailed research and a range of battle types from firebase defenses to air assaults. An expanded event system lets players earn victory points through task completion rather than just combat. Four simplified Boot Camp scenarios ease newcomers into the mechanics before progressing to more complex conflicts. With support for multiple play styles including hot-seat LAN and PBEM the game balances accessibility and strategic complexity. Its focus on historical context and varied unit interactions sets it apart in the TBS genre.
Each scenario is based on a painstakingly researched historical engagement and has a variable number of turns in which you and your opponent attempt to achieve the maximum number of victory points, usually by destroying your opponent's forces or by capturing objective locations. A wide variety of battle situations are represented in the game, including firebase defense, helicopter air assaults, meeting engagements, trench defenses, armored breakthroughs, battles of attrition, mobile defenses, search and destroy, and more. Campaign Series Vietnam introduces a wide variety of new units with special capabilities, such as helicopters, riverine units, tunnel rats, civilians, and supply units. New tactical realities include flight limitations, no-go zones, IEDs and hidden minefields, tunnels, and unconventional warfare. The Campaign Series Event Engine has been expanded greatly. The dynamic nature of the Scripted AI offers a completely new experience and challenge when playing against the computer opponent. The Event Points system allows players to collect Victory Points based on completing tasks as opposed to just securing objectives and inflicting casualties. There are four low-complexity Boot Camp scenarios, designed especially with the new player in mind, with step-by-step instructions on how to play. The remaining scenarios vary in size from very brief and just a few units to many dozens of turns and hundreds of units. They can be played against the computer, PBEM, head-to-head, hot-seat, or real-time local area network play.
Game Modes
Single player, Multiplayer
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