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Capital Punishment throws you into a no-holds-barred brawler where you pick from four distinct fighters each with their own moveset. The goal is straightforward: clear waves of enemies in side-scrolling arenas until you face off against the final boss Qwesul. After defeating optional characters you can recruit them for future battles letting you swap between rescued fighters mid-stage based on their strengths. The gameplay loops on escalating combat intensity with each new area introducing tougher foes and shifting environmental hazards. The ability to build and adapt your roster gives the fight a strategic edge beyond typical beat-'em-up mechanics. Multiplayer modes let friends join in for co-op or head-to-head matches keeping the action fresh. While the 1996 Amiga release dates its visuals the core loop of fighting progressing and customizing your team holds up as a brisk challenge. Players who enjoy brawlers with tactical depth might find the character acquisition system surprisingly replayable.
Game Modes
Single player, Multiplayer
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