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Capote is a multiplayer card game from developer Lusk that remixes trick-taking with high-stakes betting and chaotic twists. Released in October 2025, it’s a social strategy title for 2 to 6 players on PC and Linux. You bid on how many tricks you’ll win each round, but overshooting or undershooting your target costs you virtual "shots", accumulate four and you’re eliminated. Special cards let you sabotage opponents or warp the rules, turning calculated plays into explosive chaos. It’s a tense blend of bluffing and math, designed for quick sessions and repeated plays. The game leans into its party-game roots, emphasizing interaction over pure skill.
Each round starts with a bidding phase where you predict your trick total. Then you play cards to match that exact number. If you’re too aggressive in your bid, you risk heavy penalties from missed tricks. Special cards like "Shuffle the Deck" or "Steal a Trick" let you disrupt opponents mid-game. Matches last 15, 30 minutes, with rounds escalating as players eliminate. The control scheme is minimal, mouse clicks for bidding and playing, but the strategy deepens fast. You’ll second-guess every hand, balancing your own goals with when to deploy chaos. The real tension comes from reading opponents’ bids and timing your special cards to wreck their plans.
Capote holds a 4.2/5 PlayPile rating, with 85% of players completing its base game. Average playtime is 15 hours, but 72% of users return for over 20 sessions. Community moods lean "Chaotic Fun" (68%) and "Tense" (54%), rarely "Frustrated" (9%). Critics praise its "addictive loop of risk and sabotage" (GameSpot 8.5/10) and "perfect storm of social deduction and luck" (PC Gamer 8/10). Achievements include "Capotado Master" for 100 wins and "Chaotic Genius" for using special cards 50 times. The 70% completion rate for achievements suggests a strong replay incentive.
Capote is a $24.99 microtransaction title that thrives in short, social bursts. It’s best for groups who enjoy backstabbing and light strategy over deep mechanics. The 15-hour average playtime and 20+ session return rate show its replayability, but solo play is limited. With 34 achievements and a 4.2 rating, it’s a solid pick for fans of bluffing games like Dead Man’s Draw or social deduction. Skip if you prefer methodical strategy or solo campaigns. For parties or casual multiplayer, it’s a chaotic hit.
Game Modes
Multiplayer
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