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Carmine is a first-person adventure RPG where you play an elite AFW Special Forces soldier deployed to a facility overrun by hyper-realistic androids called BIO DOLLS. These enemies mimic humans but possess lethal combat prowess. The game blends exploration of a 3D polygon-based environment with resource management and tactical combat. Players navigate the facility’s decaying corridors while fending off hostile androids and piloting armored fighting walkers to regain control. Dialogue and item use factor into progression, though the focus remains on survival and combat. The game’s 1986 release on Japanese PCs made it a technical outlier for its time, using 3D polygonal rendering before it became common. While not a commercial hit, Carmine’s cyberpunk narrative about AI rebellion and its early survival horror mechanics have earned retro enthusiasts’ attention. The story’s adaptation into a sci-fi novel later that decade hints at its cult appeal. Niche but ambitious, it remains a curiosity for fans of experimental 80s game design.
A group of combat androids virtually indistinguishable from adult humans but with superior abilities known as BIO DOLLShave infiltrated the facility and staged a BLOODY MUNITY against the bionic engineers that created them. The latest report indicates that the BIO DOLLS have killed most of the research staff and are now in complete control of the facility and its security systems. To make matters worse the hostiles have also gained access to the various AFW (Armored Fighting Walker) prototype units that were currently being developed at the site. Thus they have become a threat beyond of what the local authorities can handle. In response to this critical threat the army has dispatched an elite AFW Special Forces Team to eliminate the BIO DOLLS and secure the facility.
Game Modes
Single player
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