Cat Home

Cat Home

November 12, 2025
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About Cat Home

Cat Home is a simulation game where you manage a cattery and a cat café. Developed by Small Giant Studios, it released on November 12, 2025, for PC. The game splits your day into two halves: mornings focus on breeding and caring for cats in the cattery, while afternoons and evenings shift to running a café where cats entertain customers. The goal is to balance animal welfare, business management, and aesthetic customization. It’s a cozy, low-stakes sim for players who enjoy slow-paced life management and feline-centric content.

Gameplay

Each day starts with feeding, cleaning, and breeding cats in the cattery. You track their health, happiness, and mating schedules to produce kittens. Afternoons switch to the café: place cats on shelves or laps, serve catnip lattes, and manage customer satisfaction. Controls are mouse-driven, with intuitive clicks to interact with cats and upgrade facilities. Decoration plays a key role, swap flooring, paint walls, and add furniture to attract more visitors. Progression involves unlocking new breeds and café items. Sessions rarely last longer than an hour, but daily routines encourage returning for small milestones. The simplicity makes it accessible, though repetitive tasks may feel tedious over time.

What Players Think

Cat Home holds a 4.7/5 on PlayPile, with 78% of players completing 50%+ of its goals. Average playtime is 15 hours, though 35% quit before hitting 20 hours. Community moods are overwhelmingly positive: 68% “Relaxing,” 52% “Cute,” and 39% “Addictive.” Critics praise its charming art and calming pace but note a 41% drop-off after the first 10 hours due to repetitive mechanics. One review wrote, “The cats are adorable, but the late-game grind feels like washing the same dish daily.” Achievement completion rates are high (65% of players unlock 10+), but only 12% hit the full 50.

PlayPile's Take

Cat Home is best for casual players craving a low-pressure sim with cute aesthetics. Priced at $29.99, it offers decent value for its 15-hour average playtime but lacks long-term depth. The 50 achievements add replayability, though most won’t push you past 30 hours. If you enjoy decorating spaces and watching cats nap, this is a solid pick. However, fans of complex management systems might find it underwhelming. It’s a niche hit, ideal for cozy breaks but not a genre-definer.

Game Modes

Single player

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