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Catching Spirits is a 2D brawler from Holy Moka Games that pits up to three players against each other in chaotic, rock-paper-scissors-inspired fights. Released October 2, 2025, it blends platforming and combat with a tribal twist, each of the three Tribes (Creation, Destruction, Preservation) has strengths and weaknesses tied to a circular hierarchy. Playable on PC, Switch, Linux, and Mac, it’s built for short, explosive sessions. The game draws from childhood playground games and hand gestures, turning them into a fast-paced struggle for dominance. Ideal for friends with a taste for competitive mayhem, it’s a local multiplayer revival in a genre that often leans solo.
Matches start with players choosing a Tribe, each with unique moves and counters. The goal is to chase and tag opponents while avoiding being caught yourself, using timed jumps, dodges, and special attacks. Combat is direct but punishing, landing a hit resets the opponent’s timer, but missing leaves you vulnerable. The rock-paper dynamic means Tribe A beats Tribe B, Tribe B beats Tribe C, and so on, forcing constant tactical shifts. Sessions last 10, 15 minutes, with victory going to the last player standing. Single-player mode pits you against AI, but the real magic is in 3v3 chaos, where miscommunication and split-second decisions define wins. Controls are responsive but demand precision, especially during aerial duels.
Catching Spirits holds an 8.9/10 user rating and 82% critic score, praised for its replayability. Community data shows 42% of players complete the game, with an average playtime of 8 hours. Moods lean competitive (72%) and nostalgic (58%), reflecting its childhood-game roots. Achievements (50 total) skew toward mastery, 65% unlocked on average, with “Tribe Champion” and “Unstoppable” being the most common. Reviews highlight the “perfect blend of chaos and strategy” but note occasional control snappiness. One user wrote, “It’s like a playground fight in pixel form, no story, just fun.” Others gripe about online lag on Switch, though local play remains a highlight.
Catching Spirits is a $29.99 pick for fans of bite-sized multiplayer brawlers. It thrives in small groups but falls flat solo. The tribe mechanics add depth to otherwise simple combat, though the lack of deeper progression may frustrate. With 50 achievements and a 65% completion rate, it’s worth the price if you’ve got friends to pester. Skip if you prefer slow, strategic fights, this is all about reflexes and banter. A cult hit, not a classic, but solid for parties.
Catching Spirits, jeu vidéo de combat, en 2D, qui se joue à trois joueurs en local ou en ligne. Il est inspiré du jeu de cours de récréation “Poule, Renard, Vipère” et du jeu “Pierre, Papier, Ciseau”.
Game Modes
Single player, Multiplayer
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