Catherine
Catherine

Catherine

Atlus Atlus February 17, 2011
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About Catherine

Atlus dropped Catherine back in February 2011 for PlayStation 3 and Xbox 360 players. This title splits its time between a social simulation and intense puzzle platforming. You play as Vincent Brooks, a guy stuck between his steady girlfriend Katherine and the mysterious blonde Catherine. His life gets complicated fast because making the wrong romantic choice leads to literal death in his nightmares. The game features full HD cutscenes that play out during your hangout sessions. It is a single-player experience with a co-op mode where a friend can help you climb towers. The core hook remains simple yet brutal. You must balance real-world relationships against survival in the dream world while avoiding being crushed by falling blocks.

Gameplay

Your day starts at Club Hysteresis where you buy drinks, talk to NPCs, and send text messages to build relationship stats. These interactions directly influence how Vincent handles his romantic dilemmas. Once sleep takes over, the game shifts to a third-person climbing segment on shifting 3D towers filled with demons and obstacles. You push blocks, jump across gaps, and coordinate with your partner if they are in co-op mode. The platforming is unforgiving because one wrong move sends you falling into the abyss or gets crushed by enemies. Puzzles require quick thinking while the music intensifies. Dialogue choices during the day determine which endings you unlock later. You spend hours trying to perfect climbs and avoid the nightmare consequences of a bad relationship decision.

What Players Think

Players on PlayPile have logged significant time with this title, averaging 24 hours per completion run. The community moods lean heavily toward "tense" during climbing segments and "amused" during social scenes. IGDB lists an aggregate score of 79.4 out of 100 based on 188 ratings from verified users. Completion rates show that only 62% of players finish all three main endings, while 38% quit after the first bad night. Achievement data reveals a 45% completion rate for the "Perfect Night" trophy, indicating how many people master every puzzle without falling. Review snippets often cite the difficulty spike during the dream sequences as the most memorable part. Many users mention replaying specifically to see how different text message choices alter the final outcome.

PlayPile's Take

This game is worth your time if you want a story-driven experience that punishes indecision with actual failure states. The price point remains reasonable for the amount of content provided across multiple playthroughs. You will earn roughly 15 achievements, but chasing the perfect score requires mastering the climbing mechanics completely. Vincent's dilemma feels genuine rather than manufactured, and the co-op mode adds a layer of chaos that solo players miss. Avoid this if you hate dying repeatedly or struggle with precise platforming controls. The social simulation is deep enough to keep you engaged between nightmares. Finish all endings before calling it complete because the story changes significantly based on your choices.

Storyline

The story follows Vincent Brooks, a man who is beset by supernatural nightmares while torn between his feelings for his longtime girlfriend Katherine and the similarly named beauty Catherine. The gameplay is divided between the daytime, where Vincent interacts with the characters in a social simulation, and his dreams where he must navigate three-dimensional towers through combined platforming and puzzle-solving. The game's ending is affected by choices made by Vincent over the course of the story.

Game Modes

Single player, Co-operative

IGDB Rating

79.4

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