Catherine
Catherine

Catherine

Atlus Atlus February 17, 2011
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About Catherine

Atlus dropped Catherine on PlayStation 3 and Xbox 360 back in February 2011. This title splits its focus between social simulation and nightmare platforming. You play as Vincent Brooks, a thirty-something man stuck between his steady girlfriend Katherine and the mysterious blonde Catherine. The story kicks off when he wakes up next to one of them without memory of how they got there. Choices you make in the real world ripple through his sleep. If he picks wrong during the night, death is a real possibility. The game uses full HD cinematics to show the drama unfolding while you navigate clubs and apartments. It blends dating sim mechanics with high-stakes climbing sequences that determine if Vincent survives another morning.

Gameplay

Your day starts at a bar where you chat with friends, pick up girls, or just drink beer. These interactions build relationship stats that matter later. Texting your partners and making decisions on dates shift the narrative path. When sleep takes over, the game shifts to a 3D climbing puzzle. You climb towers made of blocks while avoiding monsters called Succubi. Movement is deliberate and tense. You push blocks into gaps to create paths or use them as shields against attacks. Timing jumps correctly keeps you from falling into the abyss below. The night phases get harder as the story progresses, requiring precise platforming skills. Co-op mode lets a friend help during these nightmare sections if you want extra hands on the controls.

What Players Think

Players and critics gave Catherine solid marks with an IGDB score of 79.4 out of 100 based on 188 ratings. The community often cites the sharp contrast between the relaxed daytime socializing and the frantic night climbing as a standout feature. Average playtime hovers around 20 to 30 hours for a main story run, but completionists spend significantly more time hunting all endings. Community mood data shows a split personality where users either love the risk of multiple deaths or find the difficulty spikes frustrating. Review snippets frequently mention the unique structure and memorable characters like Vincent and his friends. Some players note that the game demands patience during the puzzle sections while others praise the narrative depth found in the conversation trees.

PlayPile's Take

Catherine is a weird mix that works better than it should. It costs money on older consoles but remains relevant due to its bold storytelling. You need to finish this one if you want to see all possible outcomes because there are nine different endings. The achievement list tracks your relationship choices and survival skills during the night climbs. This game suits people who enjoy making tough decisions and don't mind failing repeatedly. It is not for those who want a relaxed experience without stress. Vincent's journey through his personal hell offers plenty of replay value if you stick with it past the first few nights.

Storyline

The story follows Vincent Brooks, a man who is beset by supernatural nightmares while torn between his feelings for his longtime girlfriend Katherine and the similarly named beauty Catherine. The gameplay is divided between the daytime, where Vincent interacts with the characters in a social simulation, and his dreams where he must navigate three-dimensional towers through combined platforming and puzzle-solving. The game's ending is affected by choices made by Vincent over the course of the story.

Game Modes

Single player, Co-operative

IGDB Rating

79.4

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