Cerulean

Cerulean

Adirosa April 12, 2016
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OpenCritic Score

3
Reviews
70
Top Critics Avg

Score Distribution

90-100
0
80-89
0
70-79
2
60-69
0
50-59
1
<50
0

"In conclusion, Ceres has its flaws, but they do not make the game bad in any way. If you can look past the bugs and the confusing UI, and look at the potential the game has, you will thoroughly enjoy yourself. Ceres is a game I will always remember because of how comfortable I was playing it towards the end of my time with it. Once all the systems click together it's like a well-oiled machine. You can see the love and support spread all throughout the game, and I cannot wait for another game by these wonderful developers. May Ceres continue to spread across all stars and galaxies with her lovely AI voice."

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About

Cerulean is a quiet visual novel about finding belonging in an unfamiliar place. You follow Cello Aufiero, a girl adrift in the coastal city of Amorina, where canals weave through streets and the ocean shapes daily life. Two years after moving there with her mother, Cello still feels like an outsider. A school project asking students to define Amorina’s spirit forces her to confront her loneliness. With help from two classmates, she navigates local traditions, family dynamics, and the slow process of building trust. The story unfolds through dialogue and illustrated scenes, with choices that nudge relationships in subtle but meaningful ways. The game’s charm lies in its gentle pacing and vivid setting. Amorina’s tidal rhythms mirror Cello’s emotional arc, and the art style blends soft watercolors with detailed backgrounds that feel lived-in. While brief at under five hours, its focus on small moments of connection resonates. Steam users rate it 78% positive, praising its heartfelt tone and relatable themes. Cerulean doesn’t aim for spectacle but succeeds as a cozy, reflective story about the spaces between home and heart.

Storyline

Amorina is known as the "city on the tide." Waves lap at its shoreline to the sounds of gulls, and deep canals run through the streets. It has been nearly two years since Cello Aufiero and her mother moved to Amorina, yet despite the city's charm, Cello has yet to begin to feel at home. Like a tourist, it seems there is no place for her, and it's hard to make friends when you are only passing through. One day, her teacher assigns the class a project, based on one simple question: "What is the true spirit of Amorina?" It's a simple question indeed, but it feels impossible for an eternal tourist like Cello. Luckily, a pair of classmates comes to her rescue. Through this simple assignment, can she find true companionship? Or better yet, her true home?

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