Chibi Maruko-chan: Harikiri 365-nichi no Maki

Chibi Maruko-chan: Harikiri 365-nichi no Maki

SAS Sakata Epoch December 31, 1991
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About

Chibi Maruko-chan: Harikiri 365-nichi no Maki turns the beloved anime character into a board game about financial survival. Players navigate a monthly grid of 28 to 31 spaces, collecting items that boost or drain their yen reserves after each dice roll. The first to cross the finish line earns a 100 yen bonus but slower play can pay off, low rolls might let players accumulate cash more steadily. Matches stretch from single months to full 12-month campaigns, with victory going to whoever hoards the most yen by year’s end. This 1991 Super Famicom title leans into luck and calculation, forcing choices between speed and greed. While dice dictate movement, managing resources over time adds depth. Its quirky take on Maruko-chan’s world feels distinct from typical kids’ games, blending simple mechanics with long-term planning. A niche entry in both the franchise and strategy genre, it’s curious for its approach to turning school life into a fiscal challenge.

Storyline

The goal is to move along a board of 28-31 spaces that represent a month, finding helpful items and either gaining or losing money depending on what is found after each roll. The first player to pass the finish line gets a 100 yen bonus, but players that keep rolling low numbers might find themselves with more money in the long run if they're particularly fortunate. Games can be set from 1 month up to an entire 12 months, with the eventual winner decided by the total amount of money earned.

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