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Child of Light is an artful adventure RPG that Ubisoft Montreal released in 2014 for just about every console available at the time. You step into the boots of Aurora, a young princess whose soul travels to the dying kingdom of Lemuria after the Black Queen steals the Sun and Moon. The goal is straightforward. You must gather enough light to defeat the antagonist and bring dawn back to the world. This title stands out because it feels like a living watercolor painting with turn-based combat that respects player time. It launched on PC, PlayStation, Xbox, and even the Wii U while maintaining a distinct artistic identity that few other projects attempt today.
You control Aurora directly in side-scrolling environments filled with puzzles and secrets. Combat happens in real time but switches to a turn-based mode when enemies approach. You issue commands for your party members while you act as the leader on the battlefield. Battles rely heavily on elemental weaknesses, so spotting fire or water traits matters more than button mashing. Between fights, you explore vast areas to find allies and upgrade skills using starlight collected from defeated foes. The multiplayer mode lets a second player join as a floating lantern companion who can revive you instantly or block attacks. Sessions feel short enough to complete in an afternoon yet deep enough to warrant multiple playthroughs for 100 percent completion.
PlayPile data shows this title sits comfortably in the upper tier of community favorites. Critics gave it a Metacritic score of 77 and IGDB rated it 84.9 out of 100 based on 369 reviews. Our own users describe the vibe as emotional and story-driven with a casual tone. Average playtime clocks in around eight hours for the main story, though completionists often spend nearly twice that time hunting for every collectible. Achievement data suggests most players finish the game but struggle slightly with the harder difficulty spikes found in later chapters. Review snippets frequently mention how the art style changes the pacing compared to standard RPGs. The community moods lean heavily toward appreciation for the narrative rather than mechanical complexity.
This is a solid pick if you enjoy short, beautiful games that do not waste your time with bloated side quests. The price remains reasonable on most digital stores today given the eight-hour runtime. You will earn all thirteen achievements without too much frustration unless you skip the optional boss battles entirely. It suits players who prefer story over grinding or complex inventory management. Do not expect deep role-playing mechanics or endless open worlds. Finish this one if you want a heartfelt conclusion to your gaming week.
Game Modes
Single player, Multiplayer, Co-operative
IGDB Rating
84.9
RAWG Rating
3.9
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