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Chou-Mahou Tairiku Wozz is a classic RPG built around turn-based combat seen from an angled grid. Players manage a trio of characters but start by selecting one to follow as the primary viewpoint. This choice shapes how the story unfolds, though all three remain active in battles and quests. The gameplay balances exploration of villages and magical sites with tactical fights, where positioning and class roles matter. Dialogue and item management add layers to progression, though the focus stays on straightforward party-based challenges. The game’s hook lies in its setup: a trio of humans, each from different real-world countries, teamed up to stop a demon merging worlds. The isometric battle view and ability to switch between characters mid-action were uncommon for 1995 RPGs. While it never gained a massive following, long-time fans note its solid mechanics and the flexibility of leading the story through three distinct perspectives. A niche pick for those who like early 90s tactical RPGs with a touch of global flair.
The magic world of Wozz, populated by magicians, alchemists, and other kinds of people - including simple town and village inhabitants - was a seemingly peaceful place, until one day, a poisonous rain started turning its inhabitants into monsters. The chief wizard realizes that the demon Balaam is trying to link the world of Wozz with the world of humans. Only a human hero can stop Balaam, and the wizard's teleporting magic brings... three young humans: the Japanese girl Reona Kitazato, and two boys: the American Shot Phoenix and the Chinese Chun Chingtao. Will those youngsters be able to stop Balaam?
Game Modes
Single player
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