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Chrono Resurrection started as a fan remake of Chrono Trigger meant for the Nintendo 64. The team at Resurrection Games originally planned to build CT64 with both 2D and 3D modes, but they eventually scrapped that idea and rebuilt the entire project from the ground up. This single-player RPG followed the classic formula of its source material while aiming to bring new life to the world of Midgar through fresh mechanics and updated visuals for older consoles like the GameCube and Xbox. The development story remains one of the most famous cases in gaming history. The team faced a legal hurdle when Square Enix sent a cease-and-desist letter on September 6, 2004, forcing them to shut down the project permanently. No version ever released publicly or reached players despite years of work by Nathan Lazur and his crew. Fans often discuss this unfinished title as a what-if scenario that could have changed how retro remakes were viewed if it had gone live.
Game Modes
Single player
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