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Cleaning Redville drops you into a foggy backwater where your task is menial but your instincts aren't. You scrub floors, haul trash, and polish surfaces in a decaying town hall while whispers echo through empty hallways. The job starts simple but curdles into unease as you notice oddities, smudges that reappear, tools moved when no one's looking. Your routine maintenance becomes an investigation as you piece together why this town needs constant cleaning and who might be behind the mess. The game leans into slow-burn tension with creaking floors and flickering lights that make every ordinary task feel like a test. Players on forums mention how the environment reacts to your presence in ways that blur work and surveillance. Sparse dialogue and environmental storytelling let the dread fester without answers. The real hook is how mundane chores become a key to figuring out something darker. Short but effective, it lingers like a bad smell you can't quite track.
Game Modes
Single player
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