

IGDB
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Clive Barker's Jericho dropped on October 23, 2007 as a horror shooter from MercurySteam and Codemasters. You command a squad of exorcists fighting through a ruined city to stop a dark entity basically. The game hits PlayStation 3, Xbox 360, and PC with single-player action only. Barker's name carries weight here since he crafted the Hellraiser franchise and many other nightmares. This title leans hard into supernatural combat rather than standard military shooting. You do not just shoot enemies; you banish demons using special abilities that feel more ritualistic than tactical. The setting is a decaying urban landscape filled with grotesque creatures and atmospheric dread. It tries to blend dark fantasy with modern shooter mechanics in a way few games attempted at the time.
You control four distinct squad members instead of a single hero. Each character offers different combat tools ranging from shotguns to magical blasts that can stun or destroy foes instantly. The core loop involves moving through claustrophobic corridors and open courtyards while managing resources like holy water and ammunition. You issue commands to your team to flank enemies or hold defensive positions during intense firefights. A unique mechanic lets you enter a supernatural state where time slows down for precise aiming. Combat feels frantic because the enemy types vary wildly from fast demons to heavily armored brutes. You must constantly switch between characters to use their specific strengths against different threats. The campaign pushes you through scripted set pieces that test your ability to manage multiple targets simultaneously without pausing.
The PlayPile data shows this game sits at a solid 70.9 out of 100 based on 107 ratings on IGDB. Players spend an average of 8 hours finishing the single-player campaign. Community moods lean toward nostalgic appreciation for the dark atmosphere despite some technical hiccups. Review snippets often mention the unique squad control system as a highlight that sets it apart from generic shooters. Achievement completion rates hover around 45 percent, suggesting many players quit before seeing all endings. Critics and users alike agree the story feels dense but occasionally confusing without prior knowledge of Barker's lore. Some community members note the difficulty spikes can be punishing if you do not master the character switching early. Overall the sentiment suggests a game that is fun but has clear limitations compared to peers released in the same year.
This title works best for players who want a story-heavy shooter with supernatural elements rather than pure adrenaline. The $30 price point on secondary markets makes it an easy buy for collectors or Barker fans. You will earn about 12 achievements if you stick through the whole campaign. The squad mechanic adds depth that standard run-and-gun games lack, though the AI can be frustrating at times. Do not expect a flawless experience since performance issues mar some sections. It is worth playing if you enjoy dark horror settings and tactical team commands over fast reflexes alone.
Game Modes
Single player
IGDB Rating
70.8
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