
IGDB
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Alex finds himself alone in his parents’ car outside a creaking, sunlit house belonging to a grandmother he barely remembers. The air feels heavy, shadows stretch unnaturally, and every creak sounds louder than the last. As he explores, he uncovers fragmented memories, cryptic notes, and a series of odd puzzles tied to the home’s warped architecture. The story unfolds through environmental details, half-finished drawings, flickering lights, and whispers that seem to echo from nowhere. It plays like a slow-burn mystery where the rules shift as the house itself feels less like a setting and more like a living thing. The game has a cult following on forums and a 75 on Metacritic. Players often mention how the lack of direct exposition forces you to piece together the narrative through tone and texture. The puzzles lean into lateral thinking rather than trial and error, and the atmosphere lingers longer than most jump-scare reliant horror games. Available on PC and Xbox One, it clocks in at about five hours of playtime. The Linux port is less polished but still functional.
Game Modes
Single player
IGDB Rating
70.0
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