Comet Summoner

Comet Summoner

Compile Compile September 6, 1998
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About

Comet Summoner is a 1998 platformer where you play a witch who flits across levels on a broom. Your main tools are a boomerang-style weapon and comets that explode in chain reactions. Each stage requires clearing enemies or stars, with bosses to fight at the end. Flight is handled by double-tapping directions, letting you glide between platforms. Shooting comets at grounded ones triggers cascading blasts, making area denial key. The Star Chain mode shifts focus to dismantling star clusters, adding variety to the formula. The game’s charm lies in its tight physics and risk-reward combat. Chain explosions feel satisfyingly dynamic, encouraging creative positioning. Though lesser-known outside Japan, it has a small but dedicated following. Its mechanics hold up for fans of old-school action games, blending precision platforming with strategic blast patterns. The connection to the Puyo Puyo universe is subtle but adds context for series veterans.

Storyline

The objective is to destroy all enemies in a level. Or destroy all stars in Star Chain mode. Witch can walk of fly on her broom (by double tapping a direction) and can shoot boomerang like projectiles. But her most important offense is shooting comets. Comets (in the form of stars) can be picked up from the ground or you can pick them up after giving the puyos a good beating. Shooting comets at comets on the ground will make them explode, which can result in a chain of explosions. If there aren't any comets, Witch can spread them out herself.

Game Modes

Single player

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