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IGDB
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Conarium drops you into a creepy Antarctic research base where reality bends like thin ice. You play Frank Gilman, a researcher who wakes with no memory, surrounded by flickering lights and cryptic machinery. The base is empty but alive with unsettling sounds and fragmented clues. You piece together the story by exploring decaying labs, decoding notes, and navigating surreal dream sequences. Puzzles tie directly to the plot, forcing you to manipulate the environment and confront your own fractured mind. The twist? You’re not just uncovering a mystery, you’re surviving one. Macabre entities lurk in shadows, and every decision tightens the grip of dread. What lingers is the oppressive atmosphere. The base feels like a character itself, with dripping corridors and flickering monitors that hint at something ancient stirring below. The mix of tangible exploration and cosmic horror creates a slow burn that many players call “unforgettable.” Community posts highlight the tension of moving silently past a door where something waits. It’s a lean, focused experience that leans into its Lovecraftian roots without overexplaining. The horror comes from what you don’t see, and that’s where it works best.
"As Frank Gilman, a member of the Anthropology Department in the Miskatonic University, you have taken part in the Upuaut expedition led by Dr. Faust, attempting to pass beyond the limits of human consciousness by using a device called Conarium. When you find yourself regaining consciousness, you are alone in the Antarctic expedition base, and you remember nothing. Soon you will discover that having used the device during the expedition, you have died but then returned subtly changed, speaking of strange memories and of strange places. You have lost something important or gained something sinister…"
Game Modes
Single player
IGDB Rating
68.8
RAWG Rating
3.4
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