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Corum II: Dark Lord arrives as a sequel that tries to fix what broke in the first game. HiCom overhauled the combat system to make it logical instead of random, yet they stripped away player freedom elsewhere. You cannot run through towns anymore and must rely on specific save points to continue your progress. This shift created a divided reception among players who found the battles better but the structure frustratingly restrictive. Community data suggests the game remains a polarizing title rather than a hidden gem. Early German reviews from publishers like Software2000 labeled it as a mediocre attempt that feels misplaced for the genre. While the battle logic improved, many critics felt the console-style restrictions hurt the overall experience on PC. The game stands out mostly because of these conflicting design choices that make it hard to recommend to anyone looking for a smooth RPG adventure.
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