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Corum Side Story swaps swords and sorcery for neon-lit streets and grid-based combat. This 1999 PC title plays like a hybrid of tactical strategy and character-driven narrative, tasking players with commanding a squad in a cyberpunk world blending mechs, hacking, and corporate espionage. Combat unfolds in calculated turns where positioning and unit abilities shape outcomes, while story missions emphasize team dynamics and resource management over traditional RPG leveling. The world feels cluttered with sci-fi tropes but lacks the mechanical polish to make them stick. The game’s most notable trait is its stark divergence from the series’ fantasy roots. Developed during a brief window where HiCom tested new IPs, it mirrors the era’s trend of merging strategy mechanics with sci-fi aesthetics. Though ambitious, its execution feels rushed, with a fragmented narrative and underdeveloped systems. A 1999 cult classic in hindsight, it’s a curious artifact for fans of experimental genre hybrids. Most players abandon it after 5, 10 hours, with community archives noting its historical significance more than its gameplay.
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