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You pilot Spike Spiegel’s Swordfish II in a third-person shooter where you chase bounty targets through scrolling tracks. Each level has you dodging enemy fire from spaceships and robots while staying on course. After every stage you face a boss in a showdown. Points collected during runs let you boost your ship’s speed weapons or lasers between missions. The game mixes fast-paced combat with a simple upgrade system. Though it came out in 1998 it still has a dedicated following. Some say it’s one of the early PlayStation’s better shoot ’em ups. The tracks change up with varied settings but the core loop stays tight. Players appreciate the responsive controls and the way upgrades change how you approach fights.
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