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Crystal Call is a first person platformer that emphasizes tight movement and precision. You navigate obstacle filled courses using runs slides and bursts of speed to reach checkpoints. The controls prioritize fluidity over complexity letting you chain together dashes and wall kicks to maintain momentum. Each level is a timed challenge that rewards quick reflexes and memorization of tricky pathways. The game's single player focus leans into competitive play with leaderboards tracking your progress. Despite its short release history it already shows signs of a dedicated audience with one player labeling it intense. Developed by SMU Guildhall students it packs professional polish with a lean aesthetic that keeps the action sharp and uncluttered. The lack of online multiplayer means the challenge comes purely from the environments and your own improvement.
Game Modes
Single player
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