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Cupid’s had enough of your chaos and delivers a warning with wit and a touch of annoyance. This visual novel lets you navigate a brief but pointed storyline where every choice feels like a passive-aggressive heart arrow. Dialogue drives the experience, layered with sarcastic one-liners and a single voiced character that anchors the absurdity. The simplicity of one background, one sprite, and a looping track keeps the focus on the snappy writing and the sheer joy of being scolded by a mythological troublemaker. Made in five days for the O2A2 Jam 2024, it leans into its constraints with confidence. The minimal assets feel purposeful, no frills, just a sharp narrative bite clocking in under an hour. Early players note its charm lies in the cheeky tone and how it packs personality into every pixel. If tiny budgets and tighter deadlines inspire creativity, this game proves you don’t need much to make a lasting impression.
Your designated Cupid has had more than enough of your nonsense, thank you very much. Cupid's Kiss was made in five days under the constraints of O2A2 Jam 2024. As such, it's a short game containing <1000 words, one sprite, one background, one music, one sound effect and one voice actor.
Game Modes
Single player
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