Curse of Enchantia
Curse of Enchantia

Curse of Enchantia

Core Design Core Design December 31, 1992
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70

IGDB

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About

Curse of Enchantia is a point-and-click adventure where a confused British teen named Brad gets yanked into a medieval dungeon by a witch’s spell. Tasked with escaping and fighting back, Brad explores a goofy fantasy world filled with ice palaces, bottomless moats, and a valley where lost socks and keys apparently gather. Gameplay revolves around collecting oddball items like a fire extinguisher and a fan to solve puzzles and fend off bizarre enemies. The story stumbles through a mix of dungeon crawls and slapstick encounters, with Brad returning to a central village between quests. The game stands out for its dry humor and delightfully strange logic. Enchantia’s world feels cobbled together from discarded fairy tale ideas, yet the straightforward puzzles and charming art style keep it engaging. Core Design, later known for Tomb Raider, shows early flair for quirky worldbuilding here. While not a classic, it’s a cult favorite among retro adventurers who appreciate its chaotic charm. Released in 1992, it runs on DOS and Amiga, making it a nostalgic pick for old-school PC fans.

Storyline

In a parallel universe, a fantasy world of Enchantia is suffering under the cruel rule of a powerful coven of wicked witches. Their vain and terrible queen, who managed to surpass the rest in depravity, seeks a live male child from another dimension as the main ingredient of her desired spell of eternal youth. Having borrowed magic powers from all the other witches in Enchantia on the promise to make them too young forever, she created an invisible portal connection to Earth. One day in the 1990s, a young English teenager named Brad plays a baseball practice with his sister Jenny when the witch spots him through the portal and incants a summoning spell, making him suddenly vanish in a flash of light. The game begins as Brad, dressed in medieval-style clothing, wakes up in a dungeon cell. But the boy soon manages to escape, and then sets out on a journey to return home safely. In the course of his surreal adventure, he braves various dangers, meets a host of friendly and hostile characters, and rises to become a reluctant hero who just might break the titular curse and bring down the evil's reign. After breaking out from his prison, Brad falls into a moat before coming to a halt in a cavern maze. Reaching the surface, he arrives at a nearby village; this location is repeatedly revisited throughout the game, as Brad comes back there after traveling to the various corners of the land, encountering bizarre characters and experiencing absurd adventures: the Edge of the World cliff, the Ice Palace, and the Valley of the Lost (a place where all kinds of things lost on Earth have gone to), all while searching for an unlikely set of items that would help him emerge victorious from the game's final showdown (including a fire extinguisher and a mechanical fan). In the end, the boy enters the evil Queen's castle to find and defeat her once and for all. Once she is no more, he gets instantly transported back to the baseball field where it all had started.

Game Modes

Single player

IGDB Rating

70.0

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